

It would be interesting to be able to research advanced turrets after the improvised turrets that require more expensive resources to create.

Maybe Im just not good at planning defences but for me the improvised turrets that are available in the vanilla game are just cannon fodder for me. There are a few things I want to see in rimworld:įirst of all I would like to see advanced turrets. Tribals build and use trebuchets or catapults to lob stone chunks at the colony. Upon completion it causes a psychic drone that gives huge debuffs potentially causing people to go on mental breaks. Raiders take on the time consuming process of setting up a psychic emitter (like a siege). Upon completion it causes all colony animals to go manhunter. Raiders take on the time consuming process of setting up an animal pulser (like a siege). Same idea as sabotage but raiders try to grab high value items and escape. The player is capable of spotting the group themselves, they are not invisible. If a colonist gets within range of them then a raid warning appears. Their nameplates are not visible and there is no warning. Raiders come from multiple different directions on the map and attack multiple different points.Ī very tiny group of raiders (probably 5% of a raid maybe less) tries to dig their way in during the night and cause damage/disable systems like power to turrets. The goal is to open a path for the rest of the raid. Sappers drop pod inside the base and tunnel out from the inside.

Raiders drop pod inside and setup sandbags and turrets to create a defensive beach head to attack from. Their goal is to distract, cause damage and take out key systems like power to turrets. Raiders drop pod in a small squad of fast moving animals.Ī small raid team drop pods inside the base. Raiders bring a squad of fast moving animals. Various ideas for potential raid pieces/types. The more pieces in a raid the rarer it would happen.Įxample 1 - Multiple Angles, Animal Squad, Drop Pod AssaultĮxample 2 - Normal raid, Siege Camp, SappersĮxample 3 - Normal raid, Drop Pod Animal Squads, Animal Pulser There should either be lots of new raid types or raids should be capable of having multiple smaller pieces to make interesting varied raids. I would like to see a big addition to raids so they are more challenging and interesting instead of just throwing numbers at the player. r/RimWorldStreams - For all of your videos and streams needs
#Rimworld update may 2018 series
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